Spatial depth
Shape width, proximity and atmosphere with spatial effects suited to the musical context.
Spatial movement, depth and texture for sounds that feel wide and alive in your mix. A creative VST concept for modern music production and sound design.
The screenshots show the current interface design and its main sound sections. Click an image to enlarge it.
Orbital Splitter is being developed as a versatile spatial sound design tool. It combines stereo movement and spatial effects with sound textures to give elements of an arrangement their own dimension, subtly in the background or as a distinct creative effect.
Shape width, proximity and atmosphere with spatial effects suited to the musical context.
Give sounds controlled movement and changing perspectives, from gentle animation to more distinct transitions.
Explore additional tones and multilayered effects for voices, instruments and electronic sounds.
Orbital Splitter combines spatial effects, movement, sound layers and output control in one interface. You can choose the sections that suit each musical task.
From short reflections and detuned copies to diffuse repeats and textured, whisper-like tails. Width, depth and movement can be shaped as parts of a single spatial sound image.
Two independent reverb sections combine a sense of space with decay. Their sound characteristics, tempo sync, filters and preview help shape the reverb.
Panning, tremolo, direction and short reflections create lively perspectives. Trigger and Envelope sections respond to transients or control signals.
Granular textures, Voices that follow the audio signal, harmonic Layers and rhythmic repeats extend the sound beyond conventional spatial and modulation effects.
Voice shaping and Synth-Auto-Tune complement compressors and Soft-Duck control, providing controlled, creative dynamics in the signal path.
Input and final EQ, Mid/Side processing, filters, level control and mono and phase safety options support the signal from input to output.
This description summarises visible features and documented signal sections. It does not describe internal DSP algorithms or unpublished implementation details.
The concept is aimed at producers and sound designers who want to give an individual track more movement and spatial identity. The interface brings sound shaping together in one coherent creative environment.
The graphic is a schematic illustration of the sound concept, not technical DSP documentation.
Demo 1.22.1: Windows x64, VST3, a processor with AVX2. The trial lasts 24 hours from the first launch, including time after the program is closed. Once it expires, the effect passes through the dry signal. Activation with a purchased code remains available; sales are currently disabled.